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<title>dolphin/src/dolphindockwidget.cpp, branch pixelated-scaling-option</title>
<subtitle>Patched KDE Dolphin with Pixel Scaling
</subtitle>
<id>https://fiftyfourth.xyz/git/dolphin/atom?h=pixelated-scaling-option</id>
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<updated>2026-01-22T15:14:16Z</updated>
<entry>
<title>clang-tidy: use default for trivial constructor</title>
<updated>2026-01-22T15:14:16Z</updated>
<author>
<name>Méven Car</name>
<email>meven@kde.org</email>
</author>
<published>2026-01-22T15:04:09Z</published>
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<id>urn:sha1:174bc684603326de15e933b3bb24ffb739f3291e</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Fix focus changing when unminimising on X11</title>
<updated>2025-01-06T15:09:14Z</updated>
<author>
<name>Felix Ernst</name>
<email>felixernst@zohomail.eu</email>
</author>
<published>2025-01-04T17:58:22Z</published>
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<id>urn:sha1:bfeeb46c3ae0b6e933b0381cc10eebad38a2b8c0</id>
<content type='text'>
In f220e3b0783a24a6c7195f170297cf4b12a29d85 I made the keyboard
focus move to the places and terminal panel whenever they are
toggled visible. Unfortunately the QDockWidget::visibilityChanged()
signal is also emitted (at least on X11) simply when the window
containing that panel is minimized or restored. This commit
overrides the QDockWidget::event() method to ignore such
spontaneous show or hide events so QDockWidget won't emit the
visibilityChanged() signal then.

BUG: 497803
</content>
</entry>
<entry>
<title>Set dockAction enabled according to settings</title>
<updated>2023-12-15T10:17:21Z</updated>
<author>
<name>Akseli Lahtinen</name>
<email>akselmo@akselmo.dev</email>
</author>
<published>2023-12-15T10:17:21Z</published>
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<id>urn:sha1:a5fb0524b575597a1e835f601e23bd2ceb9ce11b</id>
<content type='text'>
Panels are unlocked even they're set locked in settings at start of the app.
This sets panels locked according to the setting.

BUG:478117
</content>
</entry>
<entry>
<title>Adapt to frame change in Breeze</title>
<updated>2023-11-10T12:37:05Z</updated>
<author>
<name>Carl Schwan</name>
<email>carl@carlschwan.eu</email>
</author>
<published>2023-08-22T22:03:18Z</published>
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<id>urn:sha1:659eafd7962f617448470228eaca4e147ad1b889</id>
<content type='text'>
Reduce margins in some places, make the dolphinstatusbar use a
QStatusBar style, and mark the kitemlistcontainer as no frame
</content>
</entry>
<entry>
<title>Add explicit moc includes to sources for moc-covered headers</title>
<updated>2023-07-05T07:59:18Z</updated>
<author>
<name>Friedrich W. H. Kossebau</name>
<email>kossebau@kde.org</email>
</author>
<published>2023-07-04T20:07:48Z</published>
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<id>urn:sha1:ed2d352c42a6d517d4f29b3582c0e00aa34fe647</id>
<content type='text'>
* speeds up incremental builds as changes to a header will not always
  need the full mocs_compilation.cpp for all the target's headers rebuild,
  while having a moc file sourced into a source file only adds minor
  extra costs, due to small own code and the used headers usually
  already covered by the source file, being for the same class/struct
* seems to not slow down clean builds, due to empty mocs_compilation.cpp
  resulting in those quickly processed, while the minor extra cost of the
  sourced moc files does not outweigh that in summary.
  Measured times actually improved by some percent points.
  (ideally CMake would just skip empty mocs_compilation.cpp &amp; its object
  file one day)
* enables compiler to see all methods of a class in same compilation unit
  to do some sanity checks
* potentially more inlining in general, due to more in the compilation unit
* allows to keep using more forward declarations in the header, as with the
  moc code being sourced into the cpp file there definitions can be ensured
  and often are already for the needs of the normal class methods
</content>
</entry>
<entry>
<title>Add clang-format and format code as in Frameworks</title>
<updated>2023-02-05T05:45:38Z</updated>
<author>
<name>Serg Podtynnyi</name>
<email>serg@podtynnyi.com</email>
</author>
<published>2023-02-03T17:14:53Z</published>
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<id>urn:sha1:38c34eeca315c7be58e65d4d3fb72aaf7b866719</id>
<content type='text'>
</content>
</entry>
<entry>
<title>Output of licensedigger + manual cleanup afterwards.</title>
<updated>2020-08-25T17:07:38Z</updated>
<author>
<name>Elvis Angelaccio</name>
<email>elvis.angelaccio@kde.org</email>
</author>
<published>2020-08-25T17:07:38Z</published>
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<id>urn:sha1:954e8c47906c12edaaf6e6aebdd41516eceb0d44</id>
<content type='text'>
Unfortunately licensedigger does not strip the trailing * characters.
While at it, use a common style for all source files.
</content>
</entry>
<entry>
<title>don't use temporaries when uneeded</title>
<updated>2018-06-22T14:17:47Z</updated>
<author>
<name>Tomaz Canabrava</name>
<email>tcanabrava@kde.org</email>
</author>
<published>2018-06-22T14:03:48Z</published>
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<id>urn:sha1:088e692007363bb2c8cd98487cc36ad63186b2d4</id>
<content type='text'>
Summary:
Remove unused variable

Compiled, Run. Trash still there.

Use copy ellision

Remove uneeded code

Subscribers: kfm-devel

Tags: #dolphin

Differential Revision: https://phabricator.kde.org/D13680
</content>
</entry>
<entry>
<title>Modernize: Use override where possible</title>
<updated>2017-11-20T22:25:48Z</updated>
<author>
<name>Kevin Funk</name>
<email>kfunk@kde.org</email>
</author>
<published>2017-11-20T22:25:06Z</published>
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<id>urn:sha1:464b13f3828e5cdd03438d0881c3a62c7cda6333</id>
<content type='text'>
Also use override instead of Q_DECL_OVERRIDE
</content>
</entry>
<entry>
<title>Use nullptr + add explicit keyword</title>
<updated>2017-11-03T13:54:06Z</updated>
<author>
<name>Montel Laurent</name>
<email>montel@kde.org</email>
</author>
<published>2017-11-03T07:01:02Z</published>
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<id>urn:sha1:ff3f476ed816cff5fc38117979d181707f934639</id>
<content type='text'>
Test Plan: compile

Reviewers: #dolphin, broulik

Reviewed By: broulik

Subscribers: #dolphin

Differential Revision: https://phabricator.kde.org/D8637
</content>
</entry>
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