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The most tricky part for groups - the layouting - basically works
now for all views (grouping was available only in the icons views
for Dolphin 1.x) and is nearly equally fast as without groups.
Still open:
- Group headers are ugly screen rectangles
- Return valid groups in KFileItemModel instead of the currently
hardcoded testing values
- Dynamically turning on/off groups does not work currently, the
directory must be reentered
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Prevent unnecessary calls to visibleRolesSizes() when
expanding items. Also the performance has been improved when
resizing the window.
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When inserting items or when updating the item-roles there is no
need to recalculate the column-widths for all items to get an
optimized column-width.
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If an item does not fit into the available width/height a scrollbar
should be provided (e.g. typically this represents the horizontal
scrollbar in the details-view where the width can be larger than
the than the visible width).
Currently the interaction with the scrollbar is not implemented but
this will be a quite minor task in comparison to this patch.
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The current approach works fine but should be replaced in the longterm
by a helper class shared by KFileItemListWidget and
KFileItemListView to share information that is required to
calculate the size hints in KFileItemListView and to represent
the actual data in KFileItemListWidget.
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Additionally it is assured that on role-changes the size-hints
get updated if necessary.
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Still open:
- Column content is not clipped correctly
- First column is not automatically increased to the available
width like in Dolphin 1.7
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Simply use a QList<QByteArray> instead of QHash<QByteArray, int>.
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Dolphin 2.0 will get a new view-engine with the
following improvements:
- Better performance
- Animated transitions
- No clipped filenames due to dynamic item-sizes
- Grouping support for all view-modes
- Non-rectangular selection areas
- Simplified code for better maintenance
More details will be provided in a blog-entry during
the next days.
Please note that the code is in a very
early alpha-stage and although the most tricky parts
have been implemented already very basic things like
drag and drop or selections have not been pushed yet.
Those things are rather trivial to implement but this
still will take some time.
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