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1. Implement DolphinView::clearSelection().
2. Simplify DolphinView::invertSelection().
I found, fixed, and unit-tested a bug in the selection
manager which was uncovered by this change.
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This commit adds a unit test that changes the selection in various
ways, verifies the result and checks that the selection manager's
selectionChanged signal has been emitted correctly. The test is
data-driven, so I hope that most further testing needs can be
fulfilled by adding new test data.
Moreover, I changed selectedItems() such that the anchored
selection is only taken into account if anchor and current item
are different. The reason is that in some situation the anchor
should not be selected initially (i.e., if an already selected
item is Control-clicked). If the anchor should be selected from
the beginning, it must be selected manually.
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This commit makes sure that the signal is emitted with the correct
current and previous selection after a selection change, and
that the signal is emitted exactly once in
KItemListSelectionManager::itemsInserted and
KItemListSelectionManager::itemsRemoved.
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Unit test included.
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In Dolphin, we don't actually use the 'Deselect' and 'Toggle'
modes for anchored selections, so we can just remove these
modes and always use 'Select' to reduce code complexity.
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If items are added or removed in the model, not only the
current item, but also the anchor item, which is the
starting point for any selections via Shift+Click or
Shift+Key, needs to be updated.
BUG: 262638
FIXED-IN: 4.8.0
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Dolphin 2.0 will get a new view-engine with the
following improvements:
- Better performance
- Animated transitions
- No clipped filenames due to dynamic item-sizes
- Grouping support for all view-modes
- Non-rectangular selection areas
- Simplified code for better maintenance
More details will be provided in a blog-entry during
the next days.
Please note that the code is in a very
early alpha-stage and although the most tricky parts
have been implemented already very basic things like
drag and drop or selections have not been pushed yet.
Those things are rather trivial to implement but this
still will take some time.
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