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authorFrank Reininghaus <[email protected]>2012-11-05 22:03:52 +0100
committerFrank Reininghaus <[email protected]>2012-11-05 22:03:52 +0100
commitc0559a2a1d7d66b26e1d00b4ff59c7fce8848566 (patch)
tree0396ff10457b6c456ec56bcdc4fac0ec0647157d /src/kitemviews/kstandarditemlistwidget.cpp
parent07721cf76459d8fff9b96ffe3dde83bc418bed31 (diff)
Prevent crashes caused by nested event loops run when renaming inline
When renaming inline and starting a drag or invoking the context menu, a nested event loop will be run. If the role editor loses focus and emits roleEditingFinished(), we must prevent that deleteLater() is called because this would delete the role editor inside a nested event loop which is run from one of its own functions. We would get a crash when returning from that event loop otherwise. BUG: 308018 BUG: 309421 FIXED-IN: 4.9.4
Diffstat (limited to 'src/kitemviews/kstandarditemlistwidget.cpp')
-rw-r--r--src/kitemviews/kstandarditemlistwidget.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/src/kitemviews/kstandarditemlistwidget.cpp b/src/kitemviews/kstandarditemlistwidget.cpp
index bdc2859c0..f92cab50f 100644
--- a/src/kitemviews/kstandarditemlistwidget.cpp
+++ b/src/kitemviews/kstandarditemlistwidget.cpp
@@ -609,7 +609,10 @@ void KStandardItemListWidget::editedRoleChanged(const QByteArray& current, const
this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
- m_roleEditor->deleteLater();
+ // Do not delete the role editor using deleteLater() because we might be
+ // inside a nested event loop which has been started by one of its event
+ // handlers (contextMenuEvent() or drag&drop inside mouseMoveEvent()).
+ m_roleEditor->deleteWhenIdle();
m_roleEditor = 0;
}
return;
@@ -1274,7 +1277,11 @@ void KStandardItemListWidget::closeRoleEditor()
this, SLOT(slotRoleEditingCanceled(int,QByteArray,QVariant)));
disconnect(m_roleEditor, SIGNAL(roleEditingFinished(int,QByteArray,QVariant)),
this, SLOT(slotRoleEditingFinished(int,QByteArray,QVariant)));
- m_roleEditor->deleteLater();
+
+ // Do not delete the role editor using deleteLater() because we might be
+ // inside a nested event loop which has been started by one of its event
+ // handlers (contextMenuEvent() or drag&drop inside mouseMoveEvent()).
+ m_roleEditor->deleteWhenIdle();
m_roleEditor = 0;
}